AI Insights · Timothy · April 2022
Top 5 3D Realistic Games on Android in France for Q1 2022
An analysis of the top 5 3D realistic games on Android in France for Q1 2022, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 3D realistic games on the Android platform in France showcased varying trends in downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.
Race Master 3D - Car Racing
Throughout Q1 2022, this game experienced fluctuating weekly revenue, peaking at approximately $501 in the final week of February. Downloads saw a general decline from around 50.7K at the start of January to 20.1K by the end of March. Meanwhile, active users decreased steadily from 177.9K in late December to 120.8K by late March.
Cut Grass
While this game did not generate any revenue during Q1 2022, its downloads began at about 40.9K in late December and gradually declined to 11K by the end of March. Active users saw an increase from 36.7K in late December to a peak of 86.6K mid-February before tapering off to around 71.4K by the end of March.
EA SPORTS FC™ Mobile Soccer
This game generated substantial weekly revenue, peaking at approximately $45.6K in the second week of February. Downloads fluctuated, starting at 19.7K in late December and reaching a high of 29.6K mid-January, before stabilizing around 22.7K by the end of March. Active users showed a notable increase from 400K in late December to a peak of 540K mid-January, remaining relatively stable around 449K by the end of March.
PUBG MOBILE
Revenue for this game peaked at about $77.9K in the fourth week of January, with a general trend of weekly revenue around $54K to $61K by the end of March. Downloads varied, starting at 10.8K in late December, peaking at 18.4K in early February, and maintaining around 15.1K by the end of March. Active users remained relatively stable, ranging from 130K to 161K throughout the quarter.
Spider Hero Man Spider Games
This game did not generate any revenue but experienced fluctuations in downloads, peaking at 16.3K mid-January and dropping to 6K by the end of March. Active users grew steadily from 14.4K in late December to 44K by the end of March.
For more detailed insights and data, visit Sensor Tower.